Adjustment to Online learning On March 17, my life was forever changed as my college, North Carolina State University choose to continue the rest of the spring 2020 semester online due to the pandemic known as COVID-19. In the course… Continue Reading →
What is Gamification? According to the ISTE standards website, “Gamification is about transforming the classroom environment and regular activities into a game as it requires collaboration, creativity and play.” There are numerous ways to bring games and game playing into… Continue Reading →
What is VR and AR? Virtual Reality, otherwise known as VR, is a completely digital, simulated experience that could be extremely similar or completely different from the real world. In regards to education, the use of VR in classroom… Continue Reading →
What is a PLN? A Professional Learning Network or PLN is a tool that uses social media and technology to collect, communicate, collaborate, curate and create with connected colleagues anywhere at any time. According to Dori Dignti, one of the… Continue Reading →
According to the ISTE standards, digital citizens are “students that recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world and act in ways that are safe, legal and ethical.” As a digital citizen,… Continue Reading →
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